Out Of The Abyss Pdf
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The party just escaped from Velkynvelve and, pursued by the drow, they follow Shuushar through the depths of this strange, subterranean world toward Darklake. The kuo-toa mystic assures everyone that they'll arrive in eight days if traveling at a normal pace. My verdict: Out of the Abyss is incredibly imaginative and exciting. Examples (spoiler alert): the drow outpost of Velkynvelve is made up of mostly hollowed out stalactites connected by walkways made of spider webs, all suspended over an enormous cavern, run by an arrogant drow priestess and her disgruntled (and possibly helpful) ex-boyfriend.
Bookrat/mgshamster's Out of the Abyss Campaign Log. Out of the Abyss Princes of the Apocalypse. 5th edition). Illegal PDF/ download of official content or the websites that create/ use them.
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Comments
Completed: Pending: |
self-assigned this Apr 6, 2016
Added Derro #295 |
commented Apr 6, 2016
BTW: I have the parser ready for Fifth Edition Foes, lemme know if you want to play around with it. |
Added Derro Savant #301 |
commented Apr 9, 2016
Drow template #302 |
Hey grandchefpanda, I have some time and the sourcebook, do you want me to help add the remaining monsters? |
commented Aug 8, 2017 • edited
edited
Please do so, I have no time to add anything anymore myself. |
Update: Got all the way up to Baphomet before stopping for a bit. That leaves: |
added a commit that referenced this issue Aug 10, 2017
added a commit that referenced this issue Aug 10, 2017
Merged all items into master. |
commented Aug 14, 2017
Reopening this. I'm going to go through and put the monsters back in the monster file. Because that file has already been released to the public we will cause chaos by removing it. The upgrade process for Hero Lab does not by default remove old files. It just upgrades and adds new ones. So everyone will get duplicate errors because their system will still have the old name. |
Ah, I thought releases would see that and have a mechanism. I think it might just be easier to rename the new file to the old name then, since the new file isn't public. There weren't many items outside monsters in it. |
pushed a commit that referenced this issue Aug 14, 2017
Ok file has been renamed. Looking really good! |
referenced this issue Aug 18, 2017
Merged#295 - Renamed file to avoid duplication errors #702
pushed a commit that referenced this issue Aug 18, 2017
referenced this issue Aug 19, 2017
MergedMerge pull request #702 from Sklore/Daplunk-15082017 #703
Out Of The Abyss Download
bookrat |
Hello! I've seen a handful of resources for OotA, but I'm looking for more. If you know of any, please post some links!
Here's what I've found:
In One Line: A well-crafted overview of sustainable planning strategies with a broad lens that. Sustainable Urbanism. Douglas farr sustainable urbanism pdf. Urban Design With Nature.
Lorathorn |
Neat! I'll be set if I ever run it. I just got the book and it looks awesome (to heck with the haters, the art direction is marvelous).
Steve Geddes |
Nice one. I don't have anything to add, but I appreciate what you've managed to find - I'm looking forward to running this some day.
bookrat |
Empty wiki page dedicated to Out of the Abyss. Looks like the originator wanted people to help fill it in. I haven't seen anything that's been done yet.
Gracklstugh Encounter Map. With associated forum discussion, which has some great advice and summaries of the city: Link
bookrat |
Found another great resource!
Here are some fantastic cards with NPC ally information to use as player hound outs. These were made by Goober4473 on the GitP forum.
It does use some house rules, which are fairy well written.
House Rules
Thread discussing all of the above
bookrat |
bookrat |
Started the campaign last night. I used the NPC cards as well as the full NPC character sheets. My players loved it.
This post assumes you've read the NPC Cards Houserules linked above.
I worked it like this:
Each NPC has three status levels in relation to the PCs. 1) Unaffilited, 2) Friendly, 3) Loyal. If the NPC is unaffiliated, I take the card and treat it as a normal NPC. If friendly, the PCs take the card and gain the benefits of the NPC as written on the card. Loyal status is as the normal NPC Card rules.
The can gain friendly status by interacting with the NPC and roleplaying it out to gain their trust. When they achieve the friendly status is up to me, once I've decided they've made a good enough attempt in the roleplay. Yhey lose friendly status of the roleplay becomes unfriendly or if the NPC nearly dies (enough injuries to knock them unconscious). They can regain friendly status again by roleplaying.
Since each NPC card grants specific powers to a single PC, I allowed them to control one NPC per positive modifier of charisma (minimum 1). So our cleric with 16 charisma gains the abilities from three different NPCs, while the fighter who dumped charisma may only gain one.
This set up strongly encouraged roleplaying with each of the NPCs and allowed the players to controls the NPCs during combat (so I don't have to). However, I still control their thoughts and roleplaying, so I can still have fun with their personalities.
It worked really well. I thought using the NPC cards was going to feel too 'gamey' and take away from the immersion, but once we started playing it didn't feel like it at all. And my players just loved it.
Lorathorn |
Kudos, that sounds like a great way to draw them in. I can't wait to run this. I have a longterm campaign that I may end up fitting OotA into near the end game..
Mordo |
For those interested, On the GitP forum, someone came up with a companion system that give the characters some minor bonus and make it easier to track than full NPC.
Here's the link to the forum thread:
I kinda like the idea, maybe not as far as replacing Ranger's companion, but I would use it for followers and hireling.
Threeshades |
For those interested, On the GitP forum, someone came up with a companion system that give the characters some minor bonus and make it easier to track than full NPC.
Here's the link to the forum thread:
I kinda like the idea, maybe not as far as replacing Ranger's companion, but I would use it for followers and hireling.
bookrat already posted that.
Lorathorn |
Say.. did they not release a supplemental pdf to this like they did for the other three adventure books?
bookrat |
No they did not. There is a GM screen released by a third party. I preordered it; my copy is supposed to arrive this Saturday. Go figure that this is the one week I'm holding game on Friday instead of Saturday.
There is some player information. It is comprised of a single page in Appendix A, and it is up to the GM of s/he wants their players to have access to it.
Lorathorn |
Neat stuff. I imagine that the nature of this adventure is more restrictive on information. I've never been in for getting campaign specific GM screens, but maybe I'll give it a look.
bookrat |
A written synopsis of a play through of Gracklstugh. Link
Gracklstugh is very complex, and reading through other's games can be helpful.
Dustin Ashe |
Do you want pregenerated characters for your Out of Abyss campaign? Or did you experience player death and need to a replacement to get back into the game?
If so, take a look at this product I put together for the DMs Guild. A Motley Crew features each of the prisoners of Velkynvelve as playable PCs, presented at levels 1 through 7. That's 64 stat blocks and weighing in at a whopping 117 pages.
You will also find three new playable Underdark races as well as guidelines for playing and leveling up Stool, the strange myconid creature.
Threeshades |
The Critter Compendium contains stablocks and lore for 31 Demons and 11 Obyrith perfect for Abyss-themed adventures among hundreds of other monsters.